Pathfinder Companion: Cheliax, Empire of Devils

By Paizo Publishing

Town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for regulate in a city perched at the fringe of self-destruction. With whole districts deserted and left to bandits and monsters, Westcrown is a urban short of heroes. This urban and its environs are the atmosphere for Pathfinder's new Council of Thieves experience direction, and the 1st to be appropriate with either the leading edge new Pathfinder RPG principles and the unique 3.5 principles of the world's hottest roleplaying video game. The Council of Thieves Player's advisor tells you all you must recognize to construct a personality for this new experience course, provides an in depth, player-focused gazetteer on Westcrown and the encompassing zone, and gives many new feats, personality qualities, spells, and magic goods, or even a status classification for characters to exploit through the Council of Thieves event course and different Pathfinder campaigns.

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The City of Towers (Eberron: The Dreaming Dark, Book 1)

By Keith Baker

Town of Towers launches a new novel line set on the planet of Eberron, Wizards of the Coast’s most recent D&D® crusade setting.

writer Keith Baker’s concept for the intriguing global of Eberron was once selected from 11,000 submissions, and he's the co-author of the Eberron crusade atmosphere, the RPG product that introduced the surroundings. The Eberron global will keep growing via new roleplaying video game items, novels, miniatures, and digital games.

writer BIO: Keith Baker is a contract author and video game fashion designer. In 2003 his thought for the realm of Eberron used to be chosen because the winner within the Wizards of the Coast delusion surroundings seek.

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Traps & Treachery II: A Sourcebook of Deadly Machinations (Legends & Lairs, d20 System)

The realm simply received a bit extra risky.

Fantasy Flight video games is proud to announce a moment booklet of lethal machinations that DMs can use to pulp, pulverize, and puree their participant characters. within the culture of the unique Traps & Treachery, this ebook will comprise thousands of recent poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The booklet could be generously illustrated through extra of the shrewdpermanent mechanical illustrations that graced the 1st Traps & Treachery book.

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Rise of the Seventh Moon (Eberron: Heirs of Ash, Book 3)

By Rich Wulf

To win a conflict, a guy has to be ready to sacrifice his life.
To win peace, a guy needs to be ready to sacrifice a lot more.
     -- Ashrem d'Cannith

Ashrem's Legacy . . . a robust relic of the final warfare misplaced for a while. Now it truly is came across. yet will it lead to the world's salvation or destruction? because the heirs of Ashrem fight to realize keep watch over of the Legacy, the final word finish to their quest will be taken from them, because the nice dragons of a ways Argonnessen input the fight. On a much far-off shore, the destiny of the area could be made up our minds.

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Beyond the High Road (Forgotten Realms: The Cormyr Saga, Book 2)

By Troy Denning

The seer Alaundo prophesied that seven scourges might sweep Cormyr approach in break. for hundreds of years the royal kinfolk has stood watch opposed to that day and dedicated their lives to the safety of the realm.

But in a time whilst their historical guardians shut eye and their such a lot unswerving servants disappear, whilst a bad evil prepares to brush down upon their domestic --

Who will defend the royal family?

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School of Evocation (Legends & Lairs, d20 System)

By Various, Fantasy Flight Games

School of Evocation is the definitive advisor to evocation magic and comprises ideas that extend the thaumaturgical arts of evocation and destruction. fantastically designed and illustrated, School of Evocation bargains a wide selection of intriguing new participant thoughts, together with: <UL> * The dedicated Evoker status type, the genuine masters of destruction * Dozens of recent evocation spells, feats, and magic goods * targeted principles on shaping and embellishing strength and construction spells akin to fireball, wall of iron, and masses extra!
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Pathfinder Campaign Setting: Pathfinder Society Field Guide

By Mark Moreland, Larry Wilhelm

  • This convenient reference includes every little thing an adventuring agent of the Pathfinder Society must continue to exist within the wild and wooly global of Golarion. From pointers on info networks and mystery orders in the Society itself, to new apparatus and how one can use your Pathfinder training to free up precise personality skills, the Pathfinder Society box Guide is a hundred% criminal for play within the overseas Pathfinder Society prepared Play shared international crusade, and is a useful reference for gamers and GMs alike.

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